It should go without saying that trying things in the real world under challenging conditions is how to mold vision into reality. The choice to disregard realistic exercising for a generation overlapped with a time when evolutionary ideas and networking capabilities were hitting the fleet. As the Information Age excited the imagination the Navy hailed transformative warfighting concepts such as ForceNet and AirSea Battle, but to the average Sailor these concepts changed little. There never was any serious AirSea Battle training, network-centric warfighting doctrine, or exhaustive tactical development for new major capabilities like CEC.
The Navy certainly made an effort to transform, but progress and proficiency should never be measured by how many new capabilities come online, CONOPs or TACMEMOs that get published, or wargames that get played. If these things are to have life then they must be taught to and refined by those charged with their execution. Real progress and skill is best defined by what the Sailors and commanders on the deckplate know how to do well, and for that there is only training. Because warfighting concepts did not translate into new and realistic force-wide training many of the Navy’s most ambitious efforts to transform can safely be described as stillborn.
If the Navy’s standards of exercising have been so poor for so long then it is natural to be skeptical of other elements of force development that feed into one another such as wargaming and test and evaluation. The functional linkage between strategy, tactics, and technology demands that force development activities use a shared set of realistic standards that evolve together to pace threats. Excessively scripting the one activity that comes closest to real war means failure was not a meaningful force of change for much of the naval enterprise. Clearly many unhelpful things have made it into the fleet if realistic exercising was not there to set a standard, serve as a proving ground, and anchor the Navy’s focus on warfighting.
What makes the Fleet Problem exercises and SMWDC key drivers of change is not that they are some special evolution of ongoing activity. Instead, finally the Navy has a challenging high-end exercise, and finally the surface fleet has a command that integrates the surface warfare enterprise for the sake of tactical development. And when key things that should have existed are finally created and imposed upon a system they shed light on dysfunction that has long gone unnoticed. In the words of Admiral Wade, “We are just at the beginning here, but we have uncovered so many issues.”